Playing my build today and I noticed by creature movement behavior was different from last week… like they aren’t even really moving anymore. I had changed nothing in the script yet the behavior is completely different.
-
What do you want to achieve?
From today (Feb 4th, 2021), all my NPC with pathfinding scripts can barely move. -
What is the issue?
After debug process, I noticed after “path:ComputeAsync(xxxx)” function, all “Enum.PathStatus.Success” return to false.
-
What solutions have you tried so far?
I haven’t changed this script for a while, so I think the problems may come from the Roblox engine (maybe).
I think @henberrysodapop have the same/similar issues as mine, and here is his/her post: MoveTo is not working, neither is pathfinding
Has anyone encountered the same situation as me? Is there any solution?
Any help will be appreciated!!!