NOTE: ALL THOUGH THIS KIT IS SIMPLE TO USE, PLEASE BE AWARE YOU ARE EXPECTED TO KNOW BASIC SCRIPTING KNOWLEDGE AND USE OF ROBLOX STUDIO ALONG WITH THE KNOWLEDGE TO LOOK THROUGH SCRIPTS TO FIND OUT WHAT DOES WHAT.
THANK YOU, Zonix
Hello, me and my friend realised for people wanting to make a sandbox tycoon can have a hard time starting off.
Since we have experience with making sandbox tycoons we decided to make a kit that is simple and easy to use for making a sandbox tycoon game for people to use as a easy template!
This includes the following:
4 items (Dropper, Furnace, Conveyor and Upgrader, you can add more items if you want.)
DataStore2 saving system (Less risk of data loss and terrible issues like that)
Thanks so much for this kit, very helpful. I do have one question though. I’m not very good with DataStore2 and I’m not sure where the save key is in your data saving script. I’d like to reset my data, but I’m not finding where to do that. Could you show me where the key for the data saving is so that I can change it? Thanks
The reason I am branding this as 2.0 is due to the kit being improved and fixed to a extreme level.
Data Saving+Loading has been pretty much rewritten to no longer have the “DataStore request was added to queue” issue due to too many DataStores being created, yes DataStore2 is still being used, it’s now much easier to reset data.
Thanks to the help of @callguyone item selection is 5% faster now, not much of a increase but it’s there!
Many Memory Leaks have been resolved.
Ores are now handled on the client for maximum server-side performance.
A toggle for Mines has been introduced.
Furnaces now say how much the ore that was just processed is worth.
Placed Item Saving has been entirely redone to fix many bugs regarding plots being rotated and data being reloaded!
This update of the kit will require all scripts to be replaced with the new versions or you can just start fresh and port your items, map and anything else you’ve created as long as you make it work with the new code base, if you do port your items to this update make sure to update the “DropOre” script in all the mines you have ported from before this update to match the one in the “Stone Mine” from this kit update so you can make use of the Client-Side ore handling!
Thank you all for using the kit, now you can freely make the sandbox tycoon game you’ve dreamed of!
I can confirm this issue, I managed to grab a picture:
I also found out that while the key binds work it almost seems like you haven’t made the buttons worked when actually pressed. Is this a bug or did you intentionally not do it? Either way can you fix/add it?
Edit: After deciding to go back on and play test again I didn’t experience this issue and all the buttons but the placement buttons worked. Not sure why… I also went in shop and realized that while the textbox works the arrows don’t work when buying something. Sorry for unloading everything on you , if these are fixed however I plan to make a nice game out of this(With credit of course!)
Edit 2: So many edits… anyway I was able to reproduce the Hitbox bug. I just clicked on an item then hit the sell button and it broke. Any ideas?
How does the rebirthing system work? I’m new to scripting but can understand the basics. I’m assuming I have to add a RebirthReq moduel to the item stats? or add a NumbValue to them? Sorry if I’m asking a dumb question. It says stuff like I need 2 items for rebirth 0+.