I get enthusiastic whenever fireworks are represented in games. It’s an aspiration I picked up from my backyard when my parents, and eventually I, would light pyrotechnics off on the fourth of July. At the same time, I am a growing developer, learning new ways and coming up with great, crazy ideas for building fun games.
Back quite a few years ago, I had a desire to represent a fireworks store in a showcase. It eventually offsprung into me making my first smoke bombs complete with some good particle effects. Over time, and around every June and July, I would grow the motivation to produce firework products, showcases, perhaps even a game like Neighborhood Fireworks.
My latest innovation, as I will say, is nothing short of an improvement over my previous designs for fireworks. I am now using Blender to create meshes instead of building with unoptimized, brick built models. I can use textures to a much greater effect, as well.
This is where I currently am. I have templates for remaking much of my pre-existing models, and I have even remade the fuse I use for them all.
One of the templates
Fuses used on pre-existing models which I intend to reuse, compared to the old ones
I will update this topic with proress on upcoming meshes and models. Eventually, I plan to have all existing models of my fireworks updated and/or replaced with optimized and better looking meshes.