The LinearVelocity generated inside the camera object stops functioning after a few seconds

There is a part that exists inside a camera object created on the server side.

The LinearVelocity applied to this part abnormally stops functioning after 60 seconds.

This phenomenon is 100% reproducible.

situation

A private message is associated with this bug report

linearVelocityTest.rbxl (56.0 KB)

Thanks for the report! We’ll follow up when we have an update for you!

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For context, what’s the intention behind parenting a camera instance to your part?

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Thank you for your help. :grinning:

In conclusion, the reason for placing parts inside the camera was to create a custom replication instead of using Roblox’s default replication.
And by using this method, we were able to reduce network bandwidth.
To explain my detailed purpose:
I wanted to represent collisions of multiple objects, such as a horde of zombies.

(Additionally, the inspiration for using this approach came from Chikinoid.)

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