Found this recently in my recommended, and I have to say, even though it’s a small map, it’s extremely impressive and mimics Future is Bright’s lighting quite well, and sort of looks like one of those demos from Unreal Engine 4. Honestly though, I think Roblox should implement some sort of pre-bake system that retains the visual fidelity on lower settings, but strips the realtime lighting element until the graphics quality is increased again.
Well, maybe. Future is Bright is very good, but I don’t think it’s up to par with rendered lighting such as in Blender or other programs (which is what this is made in, I presume).
My only complaint would be that the lighting was baked at way too few samples/without a denoiser, which made everything look very grainy. It still looks great nonetheless.
Visual example for those who are curious. Here’s a simple scene with three baked textures on different amounts of samples.
Sounds like a feature request to me! It sounds practical to me, but I don’t know much about lighting engines. Maybe Roblox already does something like this but it isn’t as noticeable.
This is amazing! Definitely hope to see this type of stuff happening more and more in Roblox games. I can totally see this being implemented to finally have that more in depth realism.
It’s still very impressive even if it is baked. You can hardly tell the difference when using max graphics versus the lowest. Does this run fine on low end PCs and Mobile if anyone can try?