The new CoreGui is a downgrade

They do read the feature requests/bug reports, this even showed them that nobody even wanted that always save to Roblox when trying to create a game, they now start as local files (thank god)

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The whole reason it’s in BETA is so they can get feedback like this. Constructive feedback on a beta feature is much different than constantly complaining about something on Twitter, you’re providing valuable details to Roblox here. If no one gave any of this feedback and just stayed silent, a lot of these issues would likely not have been addressed or mentioned before being promoted to a live feature, excluding the obvious crashing bugs.

This is how it works for all companies regardless of size, if they didn’t want external feedback for this feature, there would be no beta.

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I don’t think its that bad. There’s a couple of issues to be ironed out, sure, but the overall design and changes are solid, and we’re even getting API to know how much of the topbar area is safe.

The biggest issues IMO are that I have to redo my topbar for the third or fourth time, and a handful of inconsequential styling issues that you mention that will probably be fixed down the line. The button always being visible isn’t that big of a deal with that API (nobody should have been using that space anyway, visibility of that menu was at the mercy of platform updates). I don’t even think the chat button being far from the default chat position is a big issue; how often do you enable the chat and then immediately want to talk in it? We have a hotkey for that. If I want to scroll it, it’s a little harder, but IMO not so hard that it’s worth another permanent button in the topbar. Honestly. It looks and feels just fine.

The rest of your issues are bugs though, and you should report them in separate topics.

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Last I knew, they overhauled the studio icons because they used icons they didn’t have the rights to use. Maybe I heard wrong, but it’s honestly not a big deal. I actually like the new icons, anyway. They’re not really something I think about when I’m doing stuff.

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Many top experiences are even currently using this space, it also does not seem like unintended behaviour nor was it flagged by Roblox to be so. This button being required now rejects two corners of the screen from being used rather than the singular corner blocked previously and affects immersion in experiences which now have to cope with two icons permanently visible at all times on a player’s UI.

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70% is kind of low, you’d expect it to be closer to 100% if the UI was actually good, especially considering the amount of work that is required to get rid of it.

I myself am trying to get rid of it so my custom leaderboard can fit nicely in the corner, however, the current 3 dots menu is made in such a way that you need to disable emotes, the (downgraded) chat and the backpack (which I have yet to do since I need to make my own, yay) to make it disapear
image

If I cannot get rid of the new one, well it will look very bad with my custom leaderboard. I really have no idea how I would be able to make it fit nicely (without having the move the leaderboard down, which just looks wrong)

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Quite literally, I have to take pictures inside studio rather than in-game because the Roblox Icon is not removeable at all. The Roblox Icon would simply ruin a perfect screenshot. The Roblox Icon acts as a sort of watermark for screenshots and NOW WE HAVE TWO.


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All mobile users who enable chat usually want to immediately talk in it, because it takes up like half the screen. So Roblox point of not having to lift your hand from the thumb stick is really just extra words.

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I didn’t even think about that when I saw the new UI I was just thinking about how rubbish this update was and how it’s useless since they took up space by

  1. making the buttons bigger
  2. moving the chat button in an unconvenient place
  3. adding extra buttons that do the SAME THING when THERE IS ALREADY 1 BUTTON FOR THAT AND 1 BUTTON IS ENOUGH

and how this update is a really bad one and kinda stupid to be honest

and now I realise how much hard work ForeverHD will have to go through to make topBarPlus work with this :sob:

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Mobile users have two hands available for navigating and it’s much less disruptive for them to press the button with their right hand and then use their left hand to tap in chat. Desktop users have it worse off, and yet ultimately it still feels fine. The announce wording is a bit fluffy on that one specific point, but I don’t see why you’re replying this to me.

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Developers using that space have compensated for its dynamic nature (e.g. topbar plus or custom code), or else watch their games like hawks and can react. Developers disabling options to hide the corner button and then blindly using that space without anticipating breakage once in a few years are doing it wrong. There is no API to hide the button, only options that show up in it, which is a clear hint that you shouldn’t rely on its visibility.

I’ve seen this corner used, sure. But not often in a way that is unable to be trivially adjusted around the corner button.

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While yes, it is certainly possible to work around this UI update, it isn’t ideal. Two buttons on either corner of the screen limits the space available for developers to control and creates clutter to players who may just simply wish to play the game without UI obstructions (think first-person games in-where interacting with the right-hand icon will almost never occur). The right-hand icon was never required (whether intentional or not) in the past, so all of a sudden requiring it will create issues in at least some experiences.

I personally have already tried out this UI in my test FPS game and I hate it, rather than being able to look directly at the top right of my screen to view health, I must look slightly to the left of the top-right. While this is a minor change, minor changes can still harm user experience. In my opinion, forced UI elements should be kept to a minimum and they should only exist for player safety and / or for critical compliance reasons, while it could be argued that player reporting and voice chat / camera access are related to player safety and therefore it should be kept as mandatory, these options appear elsewhere in the left icon’s menu and as a result I don’t personally believe these options should be mandatory.

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Don’t worry ForeverHD will be fine.

I do find it annoying that I have to redesign my top bar but, honestly, the changes aren’t that bad. I’m not a fan of a lot of things these days (look at my post history lol) but, the modernization of these elements is better than the old garbage we had before. There are a lot of bugs but, that’s to be expected.

Freedom for you is less freedom for Roblox. Every time a person takes a screenshot or video, the logo appears and people flock to this site. It’s brand recognition for free. That’s what it’s really designed for and why it’s forced.

I’ve asked for this exact thing for years now. Got essentially, hated for it. Allow default in-game logo menu button to be hidden on desktop

They have, time and time again, proven that Roblox’s vision ranks supreme and that developer’s artistic intent is considered but, not as much as people think. It matters enough for this forum to exist but, again, we don’t know what happens behind close doors and every company needs to make money.

Roblox isn’t “big bad corp” but, it isn’t the “oh we’ll just provide everything people want and ask for” even when certain things… they really, really should. Funny enough, 2010 - 2012 era where communication was literally sponsored events or a blog post at random times, updates would be pushed and things would always break. And then, exploiters and whatnot would go rampant.

So it’s been slow but, definitely a step up even if the standards were low.

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This still doesn’t change the fact that corner space is very valuable for game UIs. Corners are nice for tucking away larger, important elements such as minimaps or leaderbaords without getting in the way of the actual game. Even if Roblox hasn’t made any guarantees about the top right corner of the screen, that alone doesn’t justify limiting the usage of it.

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From what I’ve heard, there are shortcuts that can be used in Roblox Studio to hide both “experience GUI” (CTRL+SHIFT+C) and CoreGui (CTRL+SHIFT+G), but I don’t believe I’ve had any luck with getting them to work there.

Outside of Studio, those shortcuts (and CTRL+SHIFT+B to hide BillboardGuis) work if you edit a specific flag to refer to a group that you’re in. If using Bloxstrap, it changes that to point to their group, and it works really well. I think this should just work for all players on computers without requiring them to be in any group, since it’s the only way (without exploits) to take clean screenshots and record videos (if the developer bothers to let the player use the freecam) of nice looking experiences.

Exactly. The whole right-side “MRU” menu should be able to be hidden by developers, moving all of the important menu items within it into the Roblox menu (and the chat button would return to its former, more logical positioning).

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The new top bar has actually broken my use with mouse coordinates for a drawing system. Whenever i draw, the line is now offset down by a few pixels. I think the topbar size has changed from 36 pixels to something else now

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-- read the original announcement it literally says that it has. now there is a variable you can read to get the exact height of the topbar

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While I do agree it is useless at its currents state but it is a good concept; I believe it should be used strictly for useful shortcuts for example: reset character, invite friends.

They should also add a feature to allow developers to add their own shortcuts (add a limit so there is no spam) this can be applied to simulators for rebirths and building games like bloxburg where someone can quickly bulldoze their property!

If implemented well it should make using the client a lot easier and more intuitive.

But they should also add an option in the setting to use the old ui style.

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There was an announcement for this? Is it old? cause I can’t seem a recent announcement on this at all

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