The new physics character controllers make it so that you have to click the reset button twice to actually die

The new physics character controllers make it so that you have to click the reset button twice to actually die.
Without the controllers you only need to click the reset button once to actually die.
(and it also messes up my ragdoll script)

I don’t know how to recreate this because it just happened to me.

This happens through all my place files where I use the controllers.

With controllers:

External Media

Without controllers:

External Media

System Information:
CPU: Intel(R) Core™i5-4590 CPU @ 3.30GHz
GPU: NVIDIA GeForce GT 1030

A private message is associated with this bug report

1 Like

With the physics controllers you manage death in your own scripts, are you sure you’re handling this case correctly?

1 Like

I made it so the reset button makes sures your health is 0

You need to handle replication and respawn logic then

I already did that_________________

Thanks for the report! Just to confirm, we have a ticket filed in our internal database for this issue.

Previous replies are correct in that you need to handle all state machine behavior yourself if using the ControllerManager.

Additionally, the sent place file for reproducing seems to be working correctly, the character respawns after hitting reset once. So whatever was happening appears to now be fixed. Let us know if you’re still running into issues.