Of course, the idea itself is 10/10, but the building lacks many decorations and details, plus with all windows pure neon light it makes the quality around 7/10.
The design is too simple and impractical imo. The only thing holding it up are the PBR textures.
Pretend that a human is using this building.
You could try adding a little more blueish to the lighting (from the water)
I feel light the whiter light would be better for a more naturally lit scene, like sunlight, you might still want a little bit of yellow in there. The more yellow tone should be used for indoor lighting so that it gives off a more eerie, worn feeling.
EDIT: Unrelated but this game looks cool with RoShade
lightings cool guessing you used neon bricks as like where the sun comes from, I mean the only thing that took effort are the pool handles if that’s what you call them. PBR textures is making the build look cool which it does. so good job 8/10
This is beautiful, my only concern is that looking at picture 2 makes me feel a bit claustrophobic. Maybe raise the roof a little and/or add some holes/spaces to more water
Small issue, tiny actually, and from most angles i probably wouldn’t feel as claustrophobic
Im also entirely aware that im incorrectly using the word claustrophobic hah what i mean is it feels a bit tight/restricted from that angle. Even a ledge to sit on at the back would be nice
I just realised those stairs would be incredibly slippery perhaps.
Damn, it looks so much better, let’s hope roblox will update their graphics to something similar. Btw I made the lighting less yellow :3
That’s the point of this design because that’s liminal space
Thats insanely good!
Keep it up.
this looks really good! props to you.
I think it looks good but you need to do some edits on the texture and lighting
the texture should be a bit transparent to not be so contrasty and grimy
then, on the neon you should match the color of the wall beside it, and turn down the brightness on the color to make the neon subtle
your lighting should be neat and orderly, you have some spots in the corners that isn’t lit properly. You should put a part and use surfacelighting then mess with that a little
There’s most definitely a tutorial on YouTube for this. I recommend going there! The introduction screen is the first thing people look at when they join, and it has a key role in influencing the opinion of your game.
there IS a poolroom in the backrooms if I remember correctly
I believe it is inspired by a level of the Back Rooms. If you google “The Pool Rooms” you can find some low quality images that resemble this build.
That is so pretty, you made the in roblox…
If so, that’s very Impressive
The pool rooms are nice
This looks very amazing, i’d also recommend making the textures less sharp
Yeah, poolrooms are a backrooms level, pretty sure its level -33.1 or 37
Would you be so kind to share the surface appearance maps or terrain properties? It would help a lot as I’m working on a similar project.
You can try and mimic the image they posted. It looks like:
- Adding bloom with a low threshold
- Depth of Field
- Yellow tint (I suggest Lighting.Ambient over ColorCorrection)
My problems with this is the water color and transparency, and the brightness of the neon parts, and also the way too contrasted colors. The lighting also seems really harsh, and the depth of field ruins the feeling of liminality.
6 / 10