This isn’t a bug. Decades-old classic items should not have their appearance altered in any way and should be left alone to preserve their legacy.
It might be a small change, but this hat was created in 2007. Classic hats like this are often defined by their imperfections, and since it’s been around for so long, changing the mesh ID could break scripts.
I’ve always hated how Roblox can occasionally update avatar items that have existed for years, on way too many occasions outright breaking existing items that millions of people wear. And now they’re going to start altering the appearance of classic items? When I buy an item, I expect it to look the same way as it did when I bought it, I never expected its appearance to suddenly change in the future.
I don’t understand why Roblox is suddenly crazy about “modernizing” classic items, possibly their worst attempt at this was when they tried to “upgrade” Classic Faces to Dynamic Heads. I’d really prefer the team to focus their efforts elsewhere.
I want to follow up on this: it’s understandable that these imperfections might be annoying to some people, but I feel like this could be fixed with UGC instead of having Roblox alter an item that has already existed for 17 years. I just don’t think Roblox should touch legacy items unless they were unintentionally broken by some update.
There’s already somewhat of a market for “add-on” accessories, where you can combine an “add-on” with what is typically another Roblox-created accessory, to slightly alter its appearance.
Someone could fix up the teapot mesh to seal the gaps, and then just sell the missing geometry as a UGC hat that you combine with the actual teapot hat. That way people who prefer the classic unaltered teapot with the missing geometry won’t be affected.
I second this. As an owner of the Teapot Hat, I’m not against the idea of fixing this completely, however I do believe it should be left alone as it’s been there for years and is now part of the item’s legacy and uniqueness.
Image taken from a 2012 build of Roblox, showing the Teapot Hat has always had the missing faces.
roblox could butcher the icon, the rest wont match, people will complain and it wont look right lol
Its not always the report that gets it wrong it can sometimes be roblox
Why would I want to pay more for an add-on when I could just get the whole item changed a little and get the full item? I understand that the community has been mixed with the changes of the “Firefighter Helmet” and the “Astronaut Helmet”, but their changes haven’t impacted too much on the item. The redesign would “maybe” give it a little better look and also completing the look of the item overall.
I feel like “fixing” the mesh of the iconic Utah Teapot would be a little counter-intuitive. This is how the mesh has always been both inside and outside of Roblox.
DoubledSided doubles every single face and isn’t an ideal solution for performance reasons. It also wouldn’t work for R6. Even if this were to fixed (in-which given the response to this topic, it seems like that would be less than ideal for many people) it’d likely just be fixed via inverting / adding the faces.
The precise fix to make the teapot hat visually better is to restructure the appearance of each face. In “Blender”, you can do that by using the feature “Recalculate Outside”:
This is true! I thought about mentioning it, but because it wasn’t the topic of the original post I decided against it. I’d be find to see this change, but as many older roblox accessories also have backface culling I dont mind either way. The Utah Teapot generally is double-sided though, yes.
And to address the concerns above of it being single-sided to avoid performance issues, that really isn’t the case for a mesh with such simple geometry. That being said, adding new faces would be a cleaner approach than just double-siding them all.
I believe the faces for the mesh are already outside-facing, there is just no inner face. I’ll check the mesh in a bit with blender and update my comment if I’m wrong.
Since its release all the way back in June 2007, the Teapot Hat had visible holes around the lid and spout. They’re in very deliberate places, and changing it after nearly eighteen years would be silly.
Covering up these gaps would not only go against its history in the context of Roblox, but the Utah Teapot as a whole. This model was created by Martin Newell in 1975, using Bezier curves that were entered manually by hand after sketching out a reference on graph paper. Notice how his reference doesn’t connect the lid to the body of the teapot?
While Roblox could easily handle doubling, tripling, even quadrupling the number of faces used in the Teapot Hat, we still have to consider that the original release intentionally left these gaps in the mesh.
While I couldn’t find the details on how the original Utah Teapot was rendered, it wouldn’t surprise me if it was double sided. University of Utah CS Graduates Edwin Catmull and Fred Parke went on to work on the 3D face used in Futureworld, released one year after the creation of the Utah Teapot.
These gaps are intentional, there’s no inverted geometry to correct.
I see… Well, if we apply a Solidify modifier to hide the inverted faces in the video below, would it work? While I understand it is intentional to have those invisible gaps in the interior of the teapot, we should look forward to seeing a better fix that doesn’t afflict that much of the design of the model:
He’s saying if it’s intentional then there’s no reason to change it. I doubt we’ll get a quick “fix” for this after the workclock situation anyways. (feel free to read through the topic but here’s a reply from hooksmith that sums it up)
Honestly, I wouldn’t consider it to be a major issue if the design of the item was changed, even though both the Adurite and Golden teapots already have both the center of the teapot fixed (besides the tip that is). However, why not just redesign it a little to fit in with the others? I understand that it has a classic (2007) look, but given that, they’ve fixed this item before with the retextured Golden teapot made (2008), and they did it again in (2014) with the Adurite teapot. The only parts they haven’t actually fixed were the tip of each teapot and were able to put the center back into place. It’d be a quick and easy change, if they were to change it.
I resent this due to the fact I replied to the wrong person.
If anything the mesh of the adurite and golden teapots should be changed to fit the original Teapot mesh, not the opposite. Again, this does not just have to do with it being a “classic” appearance, but also the fact that this goes against the design of the Utah Teapot which has been a staple in 3d modelling since 1975. Please look over the historical information that @Spectaqual provided. I’d be fine if you continued to argue for the creation of inner faces for these meshes so that there was no see-through spots, but to try and change a “flaw” in the mesh of a model that is synonymous with the very concept of 3d modelling, is nonsensical to me.