The Volumetric Sounds Beta is Here

This one of the coolest updates on Roblox Studio new Beta features.

1 Like

Awesome stuff. Sound volumes are such an important part of good sound design.

Can’t wait for the sound occlusion beta next week!

3 Likes

I’m gonna have to commend Roblox, they honestly seem like they’re listening to the community now.

anyway, very excited to test this when I get the chance!

1 Like

holy Jesus Christ the audio was insane

1 Like

This feature seems amazing, This is going to make experiences sound so much better!

1 Like

This will be absolutely awesome for environmental builds!

1 Like

This is amazing! This will add so much to the atmosphere of environments.

1 Like

This update is amazing! It would great if voice chat could be streamed through certain parts, meaning you could set up a walkie talkie system, train announcement system - the possibilities are endless and you could use that in conjunction with the volumetric sounds system and you could really make something special, like shopping centre announcements.

This could all be possible in a years time, Roblox is heading in the right direction at the moment, I am so excited for what the future holds on Roblox. Keep up the good work!

4 Likes

This is really awesome! I got one question though, will we be able to play the same sound from multiple parts in the future?

This will allow us to make rivers that turn in the map without having sounds that sound like they’re duped and playing at the same time

4 Likes

Amazing, looking forward to use this

1 Like

Interesting, what impact would this have on performance though, is this properly optimized, and if so can we see some benchmarks?

1 Like

This comes just in time! I’m working on a game right now and I often use sound effects. With larger surfaces I had to work so far always with tricks to create a volumetrischan effect!

What still needs to be improved: When a player comes into the RollOffMaxDistance, the sound starts abruptly, which sounds very unrealistic. It would be really great if the developers could implement a smooth fade in when entering the soundzone (and vice versa when leaving!).

(If any of you are looking for cheap, but very good headphones, check out the following model: Superlux HD660 Pro! More sound quality is not available from any other manufacturer in this price range.)

2 Likes

amazing work guys, we love it :+1:

2 Likes

Seems really cool. And this is great, and love it! It is really useful feauture on Roblox! Can’t wait to use this in my games :slightly_smiling_face:

2 Likes

I’ve been wondering about something like this for a while. Very exciting to see a script-free method of something like this. Even more exciting to see that other types might be being worked on outside of basic parts. I’d like to see either union or model/group support for something more unusual such as a bending rivers.

Speaking of rivers...

(Somewhat off topic)
It would be nice to see some more water options in the upcoming terrain update. Things such as different flows of water. Or perhaps even a part that can obtain the same water effect that terrain water has, with its own properties separate from the global terrain properties.

Though this does make me wonder about the other audio related things I thought I heard about in a recent RDC. Such as walls blocking or muffling audio realistically or material based sfx? Either way, I’m very excited for these audio based improvements.

1 Like

There are some people wondering about this so i’ll make it more easier to understand:

Here you can easily notice that further away from the part with sound, it’s obviously directional, and closer to the sound part, it can be heard in both speakers, no matter where you’re facing relative to the part

3 Likes

Looks promising
Handy to give more life for a game!

I have no idea what I would ever use this for but I love it

Well this will make it a lot easier to make music play when a player enters a area with very minimal coding, that’s pretty cool!

Could we also see this implementation with cones and wedges as well? That could be very useful for sounds only facing certain directions. Perhaps this can be faked with angled parts?