From the looks of it, this seems like a wonderful plugin to augment Studio workflow. As someone who hasn’t messed around with ParticleEmitters at an extreme level, this plugin does a great job of visualizing exactly what each setting does, providing more clarity and better overall situational awareness. In many ways, this seems to be both an elegant addition to Studio and a great learning tool.
Hey man i looked through your plugin scripts and found this suspicious script named ‘There’s a scary monster in here’ and it seems that inside it is a bunch of garbage code designed to cause performance issues:
The lines that shows the movement of the particles looks clearer than before (change from ConHandleAdornment to LineHandleAdornment).
Also, the color of the lines are changed to the color of the particles.
This looks fantastic! Do you have any plans for perhaps a curve-mapping tool? We could manipulate lines using Bezier Curves to follow a path that we desire, and then have the particles follow it.
Bezier sequencer seems to get an error when a particle emitter changed in an external editor.
The plugin that gets the error is not mine, so I can’t fix it
My plugin is not broken.
However, when used in conjunction with another plugin, the Bezier Sequencer, it is the Bezier Sequencer that will become broken, not the Ros Editor.