There should be a way to salvage AnimationTracks

It’s entirely possible to lose an AnimationTrack that then continues playing forever. Disable the Animate script and you’ll see what I mean. There should be a way to get all of a Humanoid/AnimationController’s running AnimationTracks, and two properties in AnimationTrack that point to the Humanoid/AnimationController and source Animation.

Humanoid:GetAnimationTracks() please

1 Like