Well, i’m working in a GUI using a module that is open sourced.
And even using that, my script get extremely big, and maybe kinda poorly optimized, that’s make the script a little confuse. There’s a way for reduce it? And well, if there’s nothing can me do, can you guys recommend me a new module?
Sorry if it has english errors, i learned with myself.
local SHPM = script.Parent.Parent.ShopMain
local SHPB = script.Parent
local MDL = require(game.ReplicatedStorage.GuiAnimations)
SHPB.MouseButton1Click:Connect(function() -- SHOP
if SHPM.Visible == false then
SHPM.Visible = true
SHPM.Position = UDim2.new(0.338, 0,0.266, 0)
SHPM:TweenPosition(UDim2.new(0.338, 0,0.226, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, .1, true)
MDL.FadeOut(SHPM,.1,"Frame")
MDL.FadeOut(SHPM.BackGround,.1,"Frame") -- frames
MDL.FadeOut(SHPM.Gear_Overlay.BANG,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.CandyBag,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.ChocolateMilk,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.Fire,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.FlashLight,.1,"Image") -- itens of Gears
MDL.FadeOut(SHPM.Gear_Overlay.Pizza,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.SpeedCoil,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.Radar,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.Tacos,.1,"Image")
MDL.FadeOut(SHPM.Coins_Button,.1,"Image")
MDL.FadeOut(SHPM.Coins_Button.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Coins_Button.h,.1,"Image")
MDL.FadeOut(SHPM.Coins_Button.TextLabel,.1,"Text")
MDL.FadeOut(SHPM.Frog_Button,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Button.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Frog_Button.TextLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Button,.1,"Image")
MDL.FadeOut(SHPM.Gear_Button.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Button.h,.1,"Image")
MDL.FadeOut(SHPM.Gear_Button.TextLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.BANG.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.CandyBag.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.ChocolateMilk.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.Fire.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.FlashLight.ImageLabel,.1,"Image") -- inside of itens of Gears(images)
MDL.FadeOut(SHPM.Gear_Overlay.Pizza.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.SpeedCoil.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.Radar.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.Tacos.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Gear_Overlay.BANG.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Gear_Overlay.CandyBag.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Gear_Overlay.ChocolateMilk.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Gear_Overlay.Fire.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Gear_Overlay.FlashLight.TextGear,.1,"Text") -- inside of itens of Gears(text)
MDL.FadeOut(SHPM.Gear_Overlay.Pizza.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Gear_Overlay.SpeedCoil.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Gear_Overlay.Radar.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Gear_Overlay.Tacos.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Gear_Overlay.BANG.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.CandyBag.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.ChocolateMilk.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.Fire.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.FlashLight.TextGear,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeOut(SHPM.Gear_Overlay.Pizza.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.SpeedCoil.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.Radar.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.Tacos.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.BANG,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.CandyBag,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.ChocolateMilk,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.Fire,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.FlashLight,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeOut(SHPM.Gear_Overlay.Pizza,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.SpeedCoil,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.Radar,.1,"Frame")
MDL.FadeOut(SHPM.Gear_Overlay.Tacos,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.BANG,.1,"Image")
MDL.FadeOut(SHPM.Frog_Overlay.CandyBag.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Frog_Overlay.ChocolateMilk.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Frog_Overlay.Fire.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Frog_Overlay.FlashLight.ImageLabel,.1,"Image") -- inside of itens of Gears(images)
MDL.FadeOut(SHPM.Frog_Overlay.Pizza.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Frog_Overlay.SpeedCoil.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Frog_Overlay.Radar.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Frog_Overlay.Tacos.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Frog_Overlay.BANG.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Frog_Overlay.CandyBag.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Frog_Overlay.ChocolateMilk.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Frog_Overlay.Fire.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Frog_Overlay.FlashLight.TextGear,.1,"Text") -- inside of itens of Gears(text)
MDL.FadeOut(SHPM.Frog_Overlay.Pizza.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Frog_Overlay.SpeedCoil.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Frog_Overlay.Radar.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Frog_Overlay.Tacos.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Frog_Overlay.BANG.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.CandyBag.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.ChocolateMilk.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.Fire.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.FlashLight.TextGear,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeOut(SHPM.Frog_Overlay.Pizza.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.SpeedCoil.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.Radar.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.Tacos.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.BANG,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.CandyBag,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.ChocolateMilk,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.Fire,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.FlashLight,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeOut(SHPM.Frog_Overlay.Pizza,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.SpeedCoil,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.Radar,.1,"Frame")
MDL.FadeOut(SHPM.Frog_Overlay.Tacos,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.BANG,.1,"Image")
MDL.FadeOut(SHPM.Froins_Overlay.CandyBag.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Froins_Overlay.ChocolateMilk.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Froins_Overlay.Fire.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Froins_Overlay.FlashLight.ImageLabel,.1,"Image") -- inside of itens of Gears(images)
MDL.FadeOut(SHPM.Froins_Overlay.Pizza.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Froins_Overlay.SpeedCoil.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Froins_Overlay.Radar.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Froins_Overlay.Tacos.ImageLabel,.1,"Image")
MDL.FadeOut(SHPM.Froins_Overlay.BANG.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Froins_Overlay.CandyBag.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Froins_Overlay.ChocolateMilk.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Froins_Overlay.Fire.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Froins_Overlay.FlashLight.TextGear,.1,"Text") -- inside of itens of Gears(text)
MDL.FadeOut(SHPM.Froins_Overlay.Pizza.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Froins_Overlay.SpeedCoil.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Froins_Overlay.Radar.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Froins_Overlay.Tacos.TextGear,.1,"Text")
MDL.FadeOut(SHPM.Froins_Overlay.BANG.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.CandyBag.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.ChocolateMilk.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.Fire.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.FlashLight.TextGear,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeOut(SHPM.Froins_Overlay.Pizza.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.SpeedCoil.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.Radar.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.Tacos.TextGear,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.BANG,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.CandyBag,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.ChocolateMilk,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.Fire,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.FlashLight,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeOut(SHPM.Froins_Overlay.Pizza,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.SpeedCoil,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.Radar,.1,"Frame")
MDL.FadeOut(SHPM.Froins_Overlay.Tacos,.1,"Frame")
else
SHPM:TweenPosition(UDim2.new(0.338, 0,0.266, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, .1, true)
MDL.FadeIn(SHPM,.1,"Frame")
MDL.FadeIn(SHPM.BackGround,.1,"Frame") -- frames
MDL.FadeIn(SHPM.Gear_Overlay.BANG,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.CandyBag,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.ChocolateMilk,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.Fire,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.FlashLight,.1,"Image") -- itens
MDL.FadeIn(SHPM.Gear_Overlay.Pizza,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.SpeedCoil,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.Radar,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.Tacos,.1,"Image")
MDL.FadeIn(SHPM.Coins_Button,.1,"Image")
MDL.FadeIn(SHPM.Coins_Button.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Coins_Button.h,.1,"Image")
MDL.FadeIn(SHPM.Coins_Button.TextLabel,.1,"Text")
MDL.FadeIn(SHPM.Frog_Button,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Button.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Frog_Button.TextLabel,.1,"Text")
MDL.FadeIn(SHPM.Gear_Button,.1,"Image")
MDL.FadeIn(SHPM.Gear_Button.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Gear_Button.TextLabel,.1,"Text")
MDL.FadeIn(SHPM.Gear_Overlay.BANG.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.CandyBag.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.ChocolateMilk.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.Fire.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.FlashLight.ImageLabel,.1,"Image") -- inside of itens of Gears(images)
MDL.FadeIn(SHPM.Gear_Overlay.Pizza.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.SpeedCoil.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.Radar.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.Tacos.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Gear_Overlay.BANG.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Gear_Overlay.CandyBag.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Gear_Overlay.ChocolateMilk.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Gear_Overlay.Fire.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Gear_Overlay.FlashLight.TextGear,.1,"Text") -- inside of itens of Gears(text)
MDL.FadeIn(SHPM.Gear_Overlay.Pizza.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Gear_Overlay.SpeedCoil.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Gear_Overlay.Radar.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Gear_Overlay.Tacos.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Gear_Overlay.BANG.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.CandyBag.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.ChocolateMilk.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.Fire.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.FlashLight.TextGear,.1,"Frame") -- inside of itens of Gears(framesOfText)
MDL.FadeIn(SHPM.Gear_Overlay.Pizza.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.SpeedCoil.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.Radar.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.Tacos.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.BANG,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.CandyBag,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.ChocolateMilk,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.Fire,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.FlashLight,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeIn(SHPM.Gear_Overlay.Pizza,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.SpeedCoil,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.Radar,.1,"Frame")
MDL.FadeIn(SHPM.Gear_Overlay.Tacos,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.BANG,.1,"Image")
MDL.FadeIn(SHPM.Frog_Overlay.CandyBag.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Frog_Overlay.ChocolateMilk.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Frog_Overlay.Fire.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Frog_Overlay.FlashLight.ImageLabel,.1,"Image") -- inside of itens of Gears(images)
MDL.FadeIn(SHPM.Frog_Overlay.Pizza.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Frog_Overlay.SpeedCoil.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Frog_Overlay.Radar.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Frog_Overlay.Tacos.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Frog_Overlay.BANG.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Frog_Overlay.CandyBag.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Frog_Overlay.ChocolateMilk.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Frog_Overlay.Fire.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Frog_Overlay.FlashLight.TextGear,.1,"Text") -- inside of itens of Gears(text)
MDL.FadeIn(SHPM.Frog_Overlay.Pizza.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Frog_Overlay.SpeedCoil.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Frog_Overlay.Radar.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Frog_Overlay.Tacos.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Frog_Overlay.BANG.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.CandyBag.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.ChocolateMilk.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.Fire.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.FlashLight.TextGear,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeIn(SHPM.Frog_Overlay.Pizza.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.SpeedCoil.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.Radar.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.Tacos.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.BANG,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.CandyBag,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.ChocolateMilk,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.Fire,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.FlashLight,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeIn(SHPM.Frog_Overlay.Pizza,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.SpeedCoil,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.Radar,.1,"Frame")
MDL.FadeIn(SHPM.Frog_Overlay.Tacos,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.BANG,.1,"Image")
MDL.FadeIn(SHPM.Froins_Overlay.CandyBag.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Froins_Overlay.ChocolateMilk.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Froins_Overlay.Fire.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Froins_Overlay.FlashLight.ImageLabel,.1,"Image") -- inside of itens of Gears(images)
MDL.FadeIn(SHPM.Froins_Overlay.Pizza.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Froins_Overlay.SpeedCoil.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Froins_Overlay.Radar.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Froins_Overlay.Tacos.ImageLabel,.1,"Image")
MDL.FadeIn(SHPM.Froins_Overlay.BANG.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Froins_Overlay.CandyBag.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Froins_Overlay.ChocolateMilk.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Froins_Overlay.Fire.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Froins_Overlay.FlashLight.TextGear,.1,"Text") -- inside of itens of Gears(text)
MDL.FadeIn(SHPM.Froins_Overlay.Pizza.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Froins_Overlay.SpeedCoil.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Froins_Overlay.Radar.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Froins_Overlay.Tacos.TextGear,.1,"Text")
MDL.FadeIn(SHPM.Froins_Overlay.BANG.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.CandyBag.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.ChocolateMilk.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.Fire.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.FlashLight.TextGear,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeIn(SHPM.Froins_Overlay.Pizza.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.SpeedCoil.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.Radar.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.Tacos.TextGear,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.BANG,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.CandyBag,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.ChocolateMilk,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.Fire,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.FlashLight,.1,"Frame") -- inside of itens of Gears(frames)
MDL.FadeIn(SHPM.Froins_Overlay.Pizza,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.SpeedCoil,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.Radar,.1,"Frame")
MDL.FadeIn(SHPM.Froins_Overlay.Tacos,.1,"Frame")
wait(.1)
SHPM.Visible = false
end
end)
Thank you