Thin parts will sometimes fall through the map when dropped. I don’t have an issue with the part being dropped on furniture, but sometimes when it’s dropped on the ground, it will just phase through the map. This is a particularly large issue for my game, since the cash objects can berather thin (they use a dynamic thickness based on the number of bills in the stack.) I’ve ensured CanCollide is true. I know I can just make the cash part thicker, but is there a better solution to prevent this?
It shouldn’t phase through. Are you setting the CanCollide property on the server instead of the client? If not, there will be unexpected results with network ownership.
Some of the replies here are worth checking, I would suggest disabling the ability to pick up cash to see if it is really falling through the map or if it is getting destroyed. There isn’t much to go off of without any code snippets.
There were two layers of map it went through, the bank floor and then the concrete beneath it. The bank floor is .13 studs thick, and the concrete beneath 0.855
Do the stacked cash still go through the floor? it might be because of the thickness of the part if not then it might be something related to the floor or the cash.
Because I have tested, and the thin cash does phase through it, but it doesn’t go through the 0.855. The issue might be something I have not learnt to fix yet. I’m still pretty new to the Roblox coding community. But I do have an idea. It might be associated with the velocity of the falling part. Sometimes in Roblox’s gravity it pulls too hard that it lets objects phase through. I think I’m wrong though.
Yes, .13 is the same as 0.13, just a different way of writing it.
After further examination, I realized that it’s going through the 0.13 but not the 0.855, but since it’s “in the floor”, it appears to disappear, because it requires line of sight in order to pick up.