So I’m creating a shop GUI for one of my minigames and I just wanna get some ideas, thoughts, or criticism of this GUI. (Ignore the images and description text, its just to get an idea of how it might look.)
ViewportFrames are really promising (and would take less work to add new items to the shop). The only caveat is what @Legoracer said - they won’t be out for a bit.
If you’re fine with drawing/making an icon for each item out of studio, then make them - especially if you want to stylize them. Otherwise I’d highly recommend ViewportFrames.
Looks fairly solid to me. I would spend some more time on choosing the right margins and padding for all elements to make it seem a lot more visually consistent. For example, your scrollbar is hugging the side of the right frame and your “item details” panel has smaller borders than your “item thumbnails” frame.
Maybe you should change the color on the top from blue to white and these buttons “Trails” , “Emotes” make blue so whole inventory would be white, but I am not really sure just suggesting.
Looks very nice, something I’d recommend doing though is getting gaps between frames equal so it looks cleaner. Right now the gaps between the frames are inconsistent.
Along with that you have both square frames and rounded frames, which is inconsistent as well.
Looks good, but I do have a few ideas!
Perhaps make a border for the scrolling frame, that way the scroll bar isn’t touching the border of the frame. The shadow under the buttons on top are a little bit to far down, and look like they need a taddd bit of transparency, other than that: Looks great!