Panning
Audio pan indicates how much a sound’s volume is heard from the left and right speakers in a stereo system. Not at all useful for audio in the Workspace, so it would be intended for global sounds.
- Advanced HUDs (also game menus)
- Artificial positioning for local sounds
- Hearing aid
Bass and Treble
Bass and treble parent two frequency ranges, low and high respectively. If you reduce a sound’s treble it will sound very muffled, and if you reduce its bass it will sound like it’s being played from a handheld device.
- Enhancing environmental sounds, exemplified above
- Live processing versus pre-processing
Speed and Pitch
We already have the Pitch option, which also proportionately controls audio speed. I’d like to see them as seperate options.
EDIT: if possible, I could probably make use of reversible speed as well.