Tips for a good performance barbwire

So this is my first time into the Building Support section I’m usually in the Scripting Support but I’m currently designing my game
does anyone have any tips to make a good looking barbwire like this with the least amount of parts(for performance)

A lot of users use decals or meshes. How ever I recommend using the tutorial below to learn how to make a barbwire mesh then import it into Roblox.

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Haven’t thought of doing this completely forgot about that option Thanks for your advice I will try to do this
also if anyone else got any other tips that be cool

@ProvenData
The issue with that approach is that it’s only acceptable for rendering scenes, not game development as there are way too many polygons, even if you decimate them.

You’ll definitelly have to do this with a 3D editor, but there are 2 reliable ways.

Firstly, you could make all visuals with polygons. This will avoid any geometry visible through eachother due to z-buffer inaccuracy, but will also increase your polygon count. It will also avoid any fuzzy edges due to a low texture resolution.

The other way is to cut the edges out using transparency. This will mean that your mesh will just be a long spiral ribbon, but will cause z-buffer ordering issues.

Don’t forget to duplicate all faces and flip the normals so that you don’t have one sided textures.

If you’re wondering what is the Z-buffer issue I mentioned:

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Just use meshes from blender or union the parts of the wire.

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