So I’m currently working on a remake map for my Rp Group. One of the main reasons I’m having to rebuild this is because in the first version I wasn’t worried about lag at all, and now it almost crashes my Laptop just to open it in Studio, not along to go play it with 20-30 people. So, going into this next map, I knew that I wanted to focus more on optimization and reducing lag where possible even though I’ve never tried anything like that before. As you can see in the game, the map is going to be very large and hopefully very detailed. All I have is a park, one building, and the road layouts and it’s already at around 5500 parts. If you could just take a look at it and give me any tips you know for optimization it would be very much appreciated.
(Note, I know that the map has some rough edges around it, that’s why it’s a Work in Progress. If you want to leave feedback on some aspect feel free but most areas I probably already know about.)