As a Roblox developer, it is currently too hard to develop under rivers, lakes, oceans, or any body of water after the water terrain is in them.
For example, I want to add some rocks and stuff inside the water and even change certain terrain materials. Yet it’s terribly hard to place things in it, note that it is possible to do this, but you have to submerge your camera underwater because of the water texture on the way and its collision.
This small river you see in the photo is not deep at all, making it hard for me to do the tasks I mentioned above.
This has always been an issue I had when decorating bodies of water in which I forgot to place things in it before filling with water. I cannot go ahead and just “evaporate” this water for the purpose of decoration.
If Roblox is able to address this issue, it would improve my development experience because I would be able to clearly see under the water and do the changes I need, like placing rocks, fish, algae, change materials, etc.
Proposed Solution:
A button to toggle On/Off the water visibility when editing only. It would stop rendering the water and ignore collisions with the developing tools and raycasting for plugins. It can also put some shorelines to indicate the depth, but if that’s hard then just don’t show the water.
Have in mind that having high graphics don’t solve this issue because of the waves and texture, and also because not everyone can handle Roblox at high graphics.
It can be similar to this button for disabling the UI when developing. (Located in the terrain editor maybe?)
Thank you! If there is a way of doing this which I doubt it, please let me know.