Yea gore that has caused their devs to develop PTSD, so let’s not bring that into this discussion as that’s not a good look for anyone.
Not to mention that I’ve played Mortal Kombat with the gore turned off and still enjoyed it because there’s more to the game mechanic-wise than the gore. OP has the option to turn off the gore… which they admitted it would then be like any other fighting game, suggesting that without the gore, they have a lacking game. Mortal Kombat isn’t lacking when you turn the gore off. So this isn’t a sensible comparison.
Strawman argument. We’re talking specifically about gore, not textures for assets.
It’s not dismissing the violence, it’s dismissing the necessity of the gore. A game can still have the executions and sword fighting without the gore. It’s meaningless fluff of visuals that doesn’t add any gameplay value - something he should be focusing on as “top features” instead of visuals that’ll get his game removed.
And here’s my actual quote, if you’d like to refer to something I actually said ^
Granted, the OP has already specified that they’ll be adding more actual content to the game, and if they chose to include the gore with it they acknowledge the risk of having their game removed, something they’re well acquainted with.
I am keeping this thread open as I am still interested what people have to say about other content that in the testing server or will be added as I progress.
Removing gore completely isn’t necessary and from what has already been said wouldn’t remove all the problems, and just wouldn’t look right imo.
Here’s some things off the top of my head I have thought of and would like to ask if they would be okay:
-Ability to pick players up, so players will end up doing things like saving their friends from a grenade or throwing them off a building.
-Vehicles that can explode or set on fire burning players in them
-Vehicles that can run players over (When a player hits something depending on their velocity they can lose a body part, so if they fell off a building and landed on their head, rip.
something that can cause players to hold others hostage? E.g. tying them up.
I think it’s neat. I also absolutely believe gore can be a big part of a game. It gives feedback to hits and can be a visual representation of your success while fighting. There are PLENTY of games out there that would not be as appealing to an audience without the gore effects they have(MK, Gears, Doom, Sniper Elite, etc…) these all use gore either as feedback or a small reward for a good combo, precise shot, or fast timing. That being said, it can’t be all your game has going for it and this is Roblox so we do have to approach this at a different angle.
I personally think you’ll be fine. I would say if anything, limbs being blown off may be pushing it for moderation but even then, maybe not. The blood itself will be fine, the blood flying through the air looks awesome and I think should be okay, maybe make it an option if possible so it isn’t forced that may make it a bit easier to pass through.
Plenty of games have gore, some have even more than you do here. I also believe that this is a valid point, games are to be treated equally and rules should be equally applied to all. Now if they are, I’m not sure as I have no experience with getting games removed.
As for your questions:
Picking up would be a very cool mechanic
Vehicles that can explode or set fire is good, I wouldn’t do the burning though, either you keep it so family friendly that is looks/sounds odd and doesn’t fit the rest of the game, or you don’t try to make it friendly and the game will more than likely be taken down because of it.
Vehicles to run people over also sounds decent, try to keep limbs to a minimum though. I would honestly just have them ragdoll out with a little bit of blood and that’s it. A good thump sound, and a little blood with a ragdoll will be enough feedback that it looks/sounds decent but isn’t gonna push any limits.
Finally, I think you should add some ranged weapons. Combat seems fast paced and some skill based ranged weapons would add anther level of depth to the combat and skill. Have throwing knives and such that you aim with and take time to reach the target. You could even put them on cool-downs so it doesn’t take too much from the melee combat if that’s your focus, it just adds another skill for players to master.
Though the game looks really good actually, the blood is way too over the top.
The shooting blood doesn’t seem necessary and the blood cylinders on the ground look too out of place to be worth it. I would say that gore is fine as long as dynamic blood is kept to a minimum, which realistically shouldn’t take you away from the brutal nature of the combat anyway.
The ragdolls and the effects are otherwise phenomenal.
Personally I think it’s absolutely fine, in fact the effects add a lot to the gameplay. It would give the player more incentive to try different attacks - knowing each encounter will be visually different to the last.
I do however agree that it should not be forced upon every player, regardless of age - some may find it unnecessary or vulgar in what is essentially a children’s platform.
I think giving the player an option to choose between different levels of “gore” (including none at all) would be the best option. This way you will never have too much or too little.
@Aotrou This is an invalid point in my eyes, since Roblox has an aesthetic that Mortal Combat doesn’t. Roblox has extremely unrealistic and has quite cartoony graphics that makes violence much less bothersome and disturbing. The reason why parents aren’t outraged about “phantom forces being too violent” is because of the fact that it’s not real people. It’s too cartoony for a person to really relate to the character and feel uncomfortable by it.
This looks totally AWESOME. I can’t give any advice on whether to remove it or not, but if you will you should probably make a switch so you can go back to this if you could, because if I was you I wouldn’t dare to completely erase it. :V
Blood size has been reduced to basically big droplets rather than pools of blood.
You cannot slash dead bodies at all
You cannot chop the limbs off a person when finishing them
What I am still concerned about (are these allowed? What should I change):
realistic(ish) screaming when you lose a limb, fall from a very high place, get set on fire etc.
the molotov; apparently in BloodFlow a problem was the person being on fire. In my game, when the person is on fire it plays an animation of them frankticly trying to get it off as well as screaming. I feel like this would be a red flag, what should I change this to? I do think though that molotovs are allowed though as I’ve seen them in other games.
Animations: someone in this thread said they thought the animations were too violent, do you think this is really a problem? Asking because my animator put lots of effort into these and I and most people do love them.
The gas grenade being named “gas grenade”. It is a poisonous gas that makes a player cough and lose health while playing an animation. Would this be allowed? Mainly concerned about the name really.
If you can, check out the game and see what you think. Feel free to post any suggestions to reducing violence and what you think is a red flag. You can also post what I should keep in mind with future content in regards to keeping it in lines with moderation.
Maybe a far-fetched idea but creating a pop up dialogue when your game starts which states the game contains blood & gore and may or not be suited for a younger audience could help out your moderation & children who do not actually want to play your game problem.
I think that the whole system is really cool, some people might get uneasy with it so I would make a kind off menu in the start menu or when you join which tells you that the game is graphical and also tells you how to open the options. Anyways the game looks very interesting!
That was mine, limbs can be cut off however blood does not squirt out much at all anymore and it has been reduced from lots of blood and pools to more of smallish droplets here and there.
However If you read my points above that is what I need a response with really.
Understandable, however (I know some people don’t like me pointing out of games but it isn’t me attacking them) games such as Gladiator! were spotlighted by ROBLOX and judging by what the narrator says he seems to find it enjoyable, despite pointing out that it is very gory, but he does mention that blood can be disabled if you don’t want it.
It is times like this where I wish rating system or age requirements were a thing so at the least, Roblox wouldn’t have to worry as much as well as the developer not taking full consequences (if not any). For me, the only way you could get past something like this is by exaggerating it to where you have to use context to fully understand what is going on. Other than that, you are better off keeping the gore within the margin of games that can relate.
If there’s blood, just turn it purple and call it kool-aid!
But jokes aside, I would say just don’t make the animations too graphic, and don’t add graphic sounds. Those will DEFINITELY be bad.