Issue Type: Display Impact: Moderate Frequency: Constantly Date First Experienced: 2016-09-29 00:09:00 (-05:00) Date Last Experienced: 2021-04-16 00:04:00 (-05:00)
Reproduction Steps:
Equip a Tool with a Handle part, then walk into a Seat.
Expected Behavior:
The character’s right arm should be responsive when I equip and unequip a tool while sitting in a seat.
Actual Behavior:
The right arm locks into whatever tool pose it had upon sitting, and does not respond to the tool’s parent changing.
Workaround:
Fortunately this is just a bug with the Animate script itself.
This issue is caused by a return at line 695 in content/avatar/scripts/humanoidAnimateR15ScaledV4.client.lua
Removing the return appears to fix the problem entirely.
Yeah I’ve spotted this happening in my game but I never really pegged it as a roblox issue nor did I really have the time an energy to make a thorough and well thought out bug report
Gonna say this for most of us: We had spotted it but never really cared to report it or couldnt report it all, this has been bugging me for years but I cant do much about it so I am glad its finally being fixed.
I tried to repro this with The Midas Glove - Roblox and Mega Annoying Megaphone - Roblox. I did a lot of attempts, and I could only get it to happen once. Is there a particular technique you do to repro it more often? Or is there a particular piece of gear or type of chair that makes it easier to repro?
Now I’ve tested it more, and I can repro pretty often, but I can also repro with the fix. So I won’t be able to merge your change as it doesn’t seem to completely fix the problem. However, there is a ticket in our system for it now. So I will try to get some time at some point to look into fixing it.
Finally! I have been looking for a solution for my FPS that moves the player’s arm at camera lookvector and this bug breaks the Motor6D when seated.
I have been searching for a solution of why my arm won’t work when seated.