One of my players are reporting their wand to have fallen off and that is while CanBeDropped is false on all tools in the game, Idk how that’s possible but I have picture proof
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I’ve provided the information I know, tool is falling when CanBeDropped is false, the player doesnt know how to reproduce this and neither do I, I just know it happens.
If the wand is falling off the character, the issue might be related to how the tool or model is attached to the character. Here are a couple of approaches you can take:
-
Using a Tool:
- If you’re using a
Tool
instance, you can try the Tool Grip Editor Plugin. It allows you to easily adjust the tool’s grip and ensures proper alignment with the character’s hand. Note that this plugin is a paid asset.
- If you’re using a
-
Using a Module or Custom Attachment:
- If you’re not using a
Tool
, attaching the wand using aMotor6D
is a great alternative. AMotor6D
creates a joint between two parts, ensuring the wand stays connected to the character even during animations or movements.
Here’s a quick example of how to attach the wand with a
Motor6D
:local wand = workspace.Wand -- Replace with the wand instance local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait() local rightHand = character:WaitForChild("RightHand") -- Adjust depending on where you want to attach the wand local motor6D = Instance.new("Motor6D") motor6D.Part0 = rightHand motor6D.Part1 = wand motor6D.C0 = CFrame.new(0, 0, 0) -- Adjust this to align the wand properly motor6D.Parent = rightHand
- If you’re not using a
Key Tips:
- Ensure that the wand has its
Anchored
property set tofalse
. - If you’re using a tool, double-check that the
Handle
is properly set and anchored to theHumanoidRootPart
during animations. - If the wand is falling off during animation, verify that no conflicting scripts or constraints are detaching it.
It’s a normal tool with a handle, nothing out of the ordinary, could it maybe have something to do with its parenting on the client?
could you show me the character when you equip it in the explorer
so uh the weapon apears to be shown on the character? but also if there is a problem could you also open the tool
This is a really old bug with the default tool instance where sometimes equipping the tool fails to create the weld. Happens in every game! If this happens and you hold the tool out for too long it will eventually fall into the void and be destroyed.
Is there a way to fix this without some crazy workaround?