Tools for debugging game network usage issues

I’ve noticed an increase in networking issues recently in my games. Players will teleport around the map as usual, but when it’s the whole server instead of just a few players, I’m not sure if:

  • There is too much being replicated in my game which is causing a bottleneck
  • If so, what exactly is responsible?
  • The server is the cause of issues (too much traffic from non-ROBLOX usage, location, etc)
  • All players just coincidentally have issues due to their ISP

Would be nice to be able to get enough information to determine this cause of these kinds of issues.

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