I've noticed an increase in networking issues recently in my games. Players will teleport around the map as usual, but when it's the whole server instead of just a few players, I'm not sure if:
- There is too much being replicated in my game which is causing a bottleneck
- If so, what exactly is responsible?
- The server is the cause of issues (too much traffic from non-ROBLOX usage, location, etc)
- All players just coincidentally have issues due to their ISP
Would be nice to be able to get enough information to determine this cause of these kinds of issues.