When doing an animation where the torso moves (such as a walking or running animation, for example) and grabbing a tool with some animation, the torso becomes still.
And it’s even weirder because the tool’s Idle animation has no torso animation, only the arms move and that still happens.
This happens to me a lot and I haven’t seen ANYONE with this same problem, I thought there was no solution, but I saw a game where that didn’t happen.
I’m pretty sure its just an overlapping animation. Your gun hold animation probably has a keyframe for the upper torso and im guessing you have the gun hold animation at a higher priority causing the upperTorso to stay still. Edit your gunHold animation and delete all keyframes for the uppertorso
actually lets troubleshoot. I want you to disable the line of code where yo play the gun hold anim. But leave the rest of the logic. See if the torso is still stuck. If not then we know for sure the issue lies with the animation