Tower Defenders | Update Log

Tower Defenders

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1.1.3 Alpha (7/16/2021)

Statement
This update contains dozens of micro-changes and many big ones. Most notable is the addition of the tower, Augur Solis, Interpreter of The Sun. Who has become my favorite tower through sheer power and visual/audio aesthetics. No really, his voicelines are stunning.

This update has fixed many long-existing bugs, like target filters all properly working, and so on.
Another implementation with this update is a huge balance pass addressing many key imbalances within PvE and PvP, there were few stones left unturned.

The goal for this update was to shake a lot of things up in a calculated way. Many things should now feel fresh. But enough with the small-talk, here’s the beans!
General

  • ‘Augur Solis, Interpreter of The Sun’ late game support/damage hybrid tower
  • PVE GAMEPLAY REVAMPED, PVP BALANCES
  • Game is shorter! Easy > 20 rnds, Normal > 26 rnds, Hard > 30 rnds, Legendary/other > 34 rnds
  • New PvP ranked season! (Ranks wiped)
  • Massive balance pass & bug fixes
  • Xavier’s model and messages were updated
  • PvP numbers abbreviated
  • Voicelines added to Footman, Defender, Knight towers
    Balance Passes
  • Towers
    • Great Cannon damage buffed by 2x
    • Berserker damage buffed by 2x
    • Berserker lifesteal reduced to Dmg/10, from Dmg/3
    • King health buffed by 2x
    • King damage buffed by 2x
    • Hoplite Challenge ability now marks enemies for increased damage from all Hoplite attacks, still slows them as well
    • Golem costs significantly increased
    • Mortar damage significantly increased
  • Enemies
    • King Elric IV now has 675,000 base hp, from 800,000
    • Moloc, Korlash, and Elric now have greatly increased attack damage, but now deal 20% of their attack damage as AoE, down from 100%
    • Dark Prophet now heals enemies for 5% of their max hp, used to heal flat hp
    • Dark Prophet now deals 10% of max unit hp, used to deal flat damage
  • Troops
    • Troop Placement count is now capped at 35 > 35 > 25 > 20 in the order of Conquest > Duel > Battle > Raid
    • Hellhound cost increased
    • Gluttonous King cost increased
    • Only 5 Gluttonous Kings can be placed per player
    • Gluttonous King hp moderately reduced
    • Gluttonous King now spawns 5 Bloated Corpses upon death, down from 9
    • Hellspawn now only spawns 1 per team at a time
  • Gamemode
    • Quad PVE health modifier increased
    • Trio PVE health modifier increased
    • Duo PVE health modifier increased
    • Endless now has higher scaling enemies
      Bug Fixes
  • Special, Bosses, and Flying target filters now function properly and have been updated
  • Potential Grove Warden crash fix, along with optimization to its code
  • Other undocumented bug fixes
    Miscellaneous
  • Fjord map was darkened
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