Tower Defenders
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Newest Update - UPDATE LOG DISCONTINUED INDEFINITELY
Previous Update
Incoming Update (Not yet shipped to live)
Archive (Old Updates)
1.1.3 Alpha (7/16/2021)
Statement
This update contains dozens of micro-changes and many big ones. Most notable is the addition of the tower, Augur Solis, Interpreter of The Sun. Who has become my favorite tower through sheer power and visual/audio aesthetics. No really, his voicelines are stunning.
This update has fixed many long-existing bugs, like target filters all properly working, and so on.
Another implementation with this update is a huge balance pass addressing many key imbalances within PvE and PvP, there were few stones left unturned.
The goal for this update was to shake a lot of things up in a calculated way. Many things should now feel fresh. But enough with the small-talk, here’s the beans!
General
- ‘Augur Solis, Interpreter of The Sun’ late game support/damage hybrid tower
- PVE GAMEPLAY REVAMPED, PVP BALANCES
- Game is shorter! Easy > 20 rnds, Normal > 26 rnds, Hard > 30 rnds, Legendary/other > 34 rnds
- New PvP ranked season! (Ranks wiped)
- Massive balance pass & bug fixes
- Xavier’s model and messages were updated
- PvP numbers abbreviated
- Voicelines added to Footman, Defender, Knight towers
Balance Passes - Towers
- Great Cannon damage buffed by 2x
- Berserker damage buffed by 2x
- Berserker lifesteal reduced to Dmg/10, from Dmg/3
- King health buffed by 2x
- King damage buffed by 2x
- Hoplite Challenge ability now marks enemies for increased damage from all Hoplite attacks, still slows them as well
- Golem costs significantly increased
- Mortar damage significantly increased
- Enemies
- King Elric IV now has 675,000 base hp, from 800,000
- Moloc, Korlash, and Elric now have greatly increased attack damage, but now deal 20% of their attack damage as AoE, down from 100%
- Dark Prophet now heals enemies for 5% of their max hp, used to heal flat hp
- Dark Prophet now deals 10% of max unit hp, used to deal flat damage
- Troops
- Troop Placement count is now capped at 35 > 35 > 25 > 20 in the order of Conquest > Duel > Battle > Raid
- Hellhound cost increased
- Gluttonous King cost increased
- Only 5 Gluttonous Kings can be placed per player
- Gluttonous King hp moderately reduced
- Gluttonous King now spawns 5 Bloated Corpses upon death, down from 9
- Hellspawn now only spawns 1 per team at a time
- Gamemode
- Quad PVE health modifier increased
- Trio PVE health modifier increased
- Duo PVE health modifier increased
- Endless now has higher scaling enemies
Bug Fixes
- Special, Bosses, and Flying target filters now function properly and have been updated
- Potential Grove Warden crash fix, along with optimization to its code
- Other undocumented bug fixes
Miscellaneous - Fjord map was darkened