Trackpad gestures!

How do I disable this?

I can’t scroll anymore, at all, and it’s ANNOYING.

11 Likes

So that’s it? That has to be the most annoying and unintuitive way ever. Thanks Roblox.

5 Likes

Is there a way to disable this? I’m so use to the old version of scrolling which I honestly like much more than this.

I love that it’s supported by a large chunk of the community but I would really like a way to revert to the old version too

7 Likes

Yeah, I can’t even scroll in GUIs anymore. Not because it pans the camera, but because smooth scrolling is scuffed. The slightest touch on my trackpad causes the scrollbar to jump around like it’s a rave. Not nice.

4 Likes

I massively second this.

The panning behavior presents a convenient alternative to the past behavior, however that should not negatively contribute to the zooming procedure. When scanning the original thread, this change seemed to me like a flawless one. However, this awkward function contrasts to what I have adapted to; I’d prefer this change reverted.

Keys such as I and O to function is not a dynamic substitute. This post may sound dramatic, but this behavior really sucks.

8 Likes

Is there a way to disable this on the client, it can be very annoying in certain games!

6 Likes

It was good for windows but macs had most of these features by default

2 Likes

I normally expect to scroll in order to zoom in/out, the pinch thing is near impossible to do with paws.

4 Likes

This is VERY helpful to people that don’t have USB Mouses or some other sort of mouses that you can connect to laptop, it was very difficult playing Roblox on a laptop, no, maybe even painful (literally, if your trackpad is kinda broken and have to put a lot of pressure on your fingers that is) playing on a laptop, and so this is bringing more opportunities for players to play on their devices, thanks for this feature, now Roblox is making their way onto more devices with more accessibility!

I hate “Accessibility” features with no option to disable them.

They should add an “Accessibility” option to disable this.

6 Likes

Can you send examples of the games where this is an issue, and what the issues are? Thanks.

Can you just add an option to disable this feature? Some people just plain prefer scrolling to zoom and right-clicking to pan the camera.

5 Likes

It takes too long to scroll in/out (on mac at least), the previous way makes much more sense and way easier to use. In my case this is an issue for 3rd person combat games.

2 Likes

I’m bumping into an issue of confusing experience. Especially when I have a USB mouse connected to a laptop. Scrolling in client becomes default, unlike my usual setting which is inverted. Studio does not have this issue occurring at all.

Holding shift and scrolling results in orbiting around the focus of the camera instead of actually zooming.

Issue was addressed previously.

2 Likes

Thanks for the feedback. Fixes for the following issues ship next week:

  • Shift+scrolling orbits the camera
  • Natural scrolling direction isn’t respected
  • Shift+scrolling doesn’t emit a MouseWheel event
  • Disabled ScreenGuis sink PointerAction inputs

We’re currently looking into the following issues:

  • No zoom controls on Magic Mice
  • MouseWheel bindings to ContextActionService should be able to sink a PointerAction
3 Likes

Please let this be toggleable!! If you’re making bug fixes then please don’t blatantly ignore the request of myself and many other users.

7 Likes

Any risks of this interfering with touchpad drivers? (I.E. Synaptics, which already has gestures in it like scrolling using two fingers)

The original RMB controls should work as is, that was the intention. Pinch zoom is a common control mechanism and is universally used on touchscreens to zoom in/out. In order to control the camera by using 2 fingers without having to hold down on the right corner of the touchpad, we need 2 fingers to be able to freely move across the touchpad.

In our user tests, most players had great difficulty holding down the bottom right corner of the touch pad and then continuing to hold down, to adjust the camera. This isn’t an easy camera control method for a majority of our users. Suggest using the pinch zoom for a week and then let us know if this is not a comfortable/easy feature to use.

Please let this be toggleable!

We want an experience that’s consistently intuitive. As @Rototally said, if you have an example of gameplay that doesn’t work as well with the new touch controls, we’d like to check it out and see how we can improve the controls to accommodate.

If you’re making bug fixes

Yes, we’re going to continue to make bug fixes and usability improvements. We hold every feature to a high standard and our job isn’t done until it shines. :slightly_smiling_face:

1 Like

Good question–we generally try to use the built-in gesture drivers, Synaptics or otherwise.