Glass is a unique part material in Roblox Studio. When you slide the transparency on a glass part it can filter colors with this bleary water effect on it, which is what I like. But glass is almost useless because of these rendering issues:
Both of these parts are the same size. But the implemented feature which makes any other transparent part, decal/texture, terrain water, and billboard gui unrendered is just slightly infuriating.
Same thing but with glass and water terrain.
So I went to the new Material Service and thought to edit the glass material, wow. Glass is a hidden option…
According to this post: [Introducing New Material: Glass], this feature is intended to put less impact on performance. While that’s understandable, is it really necessary? The fact that you can’t make a glass window with terrain water lake in the background just ruins basic showcase building. Do you think this will change in the future?