Please complete one of the following sentences:
As a Roblox developer, it is currently too hard to . . .
As a Roblox developer, it is currently impossible to . . .
As a Roblox developer, it is currently impossible to reliably have underwater elements that should be visible from outside of water bodies because low-medium graphics quality settings make water surfaces opaque.
If Roblox is able to address your issue, how would it improve your game and/or your development experience? Please be as specific as possible.
I intend to have various things visible below water surfaces — such as things players can interact with, or letting players construct underwater structures. Because on lower quality settings water surfaces become completely opaque, it would severely affect the gameplay experience of a majority of players.
I also use a very high transparency factor to improve underwater visibility, causing a huge visual difference between the various graphics quality levels:
Although there certainly is a performance cost associated to it, I would judge it to be worth it for gameplay reasons in my scenario. I cannot really imagine hundreds of transparent parts being more efficient than transparent terrain water either (but maybe I’m wrong :-))…