If you’re interested in using a plugin such as the Triangle Terrain plugin you may want to first of all play around with it. Get used to your plugin and how it’s used then begin by making some test terrain scenes.
Once you’ve got to know your plugin a bit more I would suggest using the method which has recently helped me a tonne, first get ROBLOX’s terrain and just plaster down a design for your terrain, doesn’t have to be too neat just the rough outlines of what you’re looking for. Once you’ve done this you should get your Triangle Terrain plugin and go over your terrain that you placed. This will not only give your terrain shape but a low-poly smooth feel to it. You can always make edits to parts which may look off or incorrect. I also suggest deleting some layers of terrain as you go to make it even more randomised. Once you’re finished placing go to Terrain > Generate > Clear to remove all the terrain that was originally placed.
Once you’ve got this under control keep practising and you will be making much better Triangle Terrain.
Remember
If it doesn’t go right the first time this doesn’t mean you can’t do it. Just keep trying and you will definitely improve you can do it. I’m sure of it.
Nice tutorial, I’ve been wanting to do some triangle terrain myself but I always end up quitting because it looks horrible. With this atleast I can make it look a bit better.
well if someone wanted a more low poly terrain type or they wanted a specific color/material then they would have to go for triangle terrain, since smooth terrain materials are kinda limited
@zeuxcg terrain color painting when? :( Effectively infinite materials/colors with that. Use different shades of grass, or create different materials altogether e.g. black salt for volcanic ash.
Materials are currently stored as enums, which aren’t dynamic. Would require a significant overhaul, and we probably wouldn’t see it within the next few years, as there are easier terrain features to tackle. The ability to color terrain though is just some extra data that needs to be stored in voxels (Arseny even already has a prototype for it) while also offering equivalent capabilities (if there’s not a material you need, you can probably re-color an existing one that is appropriate enough)