As a Roblox developer, it is currently too hard to …
Its just impossible to have Triplanar texture on meshpart.
We can have all the Basic material being applied on a part and we are able to overwrite them, but we can’t apply them on MeshPart.
If Roblox is able to address this issue, it would improve my development experience because …
It would make World building or prototyping a lot easier using our own 3D meshes if it was possible to apply basic material OR to have a checkbox on SurfaceAppearance to make it Triplanar!
Its really a pain having to Unwrap all our UVs when we know that most of the work could be done by a simple triplanar shader!
Here is an example of a Triplanar Shader on a custom mesh in an other engine: