I am currently working on optimizing our game for lower end devices - but in order to do so it would be helpful to have some guidelines on the Tris and Mats count visible in the game.
My process is basically:
- Set the graphics to manual and lowest setting
- Play the game and observe the tris count in the render stats (the Draw (Scene) is the important metric since shadows are disabled on lower graphic settings)
The render stats:
Are there any guidelines on X amount of tris and Y amount of mats for a game to work well on low end devices?
And anyone that happens to know what the number right after Draw (Scene): means? I assume draw calls?