Awesome! Also, one thing I have found is that the items list gets cluttered and confusing with many instances in the animation, especially when you don’t use most of the instances in the animation itself. You could possibly space them out more and increase the horizontal distance from a parent instance to a child instance.
Could you consider adding an autosave to it too? Or the ability to select multiple keyframes (if that isn’t already added). IDK, just suggestions.
Anyways I’m surprised this plugin hasn’t gotten that much attention, considering it’s one of the most creative and useful out there.
Yes, please make a remake! Also, It’s a little glitchy sometimes when you do a combination of saving, deleting, and creating a new animation and there are errors in the output.
One more thing, sorry for so many replies. When I save an animation, then close and open studio, the animations are still there but I can’t open them in the editor. It says “import” instead of create, but it still just makes a blank animation and deletes the saved animation… Sometimes. Really annoying.
roblox has normal imprecisions to adding numbers so sometimes there will be like 0.0000000005, tostring used to return 0 in that case, but now to make it more reliable its returning the full number
Nice plugin! Too bad there is too many bugs that interfere with workflow. I bet this works fine on most parts but when trying to tween the HumanoidRootPart there is just too many bugs in the interface. I want to move the humanoidrootpart up and rotate it. Half of the time studio crashes from the rotation. Also when I go back to the start the root part dont go back to its default position. I get that I should use :SetOrigin for the root position but the tool just is not worth it since if you wanted to correct a tween previously made you will need to have the exact same setup with CFrame etc. as when you first made the tween or else the old tween will not import. Nice idea but a not so destructive origin would be helpful plus minus all the bugs.
Is ‘Position’ meant to be a stand in for UDim2 or something? Because whenever I try to set UDim2 as a property of my frame, it says it isn’t a property.
Also moving my frame around on different portions of the timeline doesn’t create/add new frames and I don’t know how to add them
@pa00 is there a way to increase the timeline size longer than 4 seconds? im trying to use this for a longer tween such as a vehicle (scrolling out maxes at 4 seconds)
Hey, great plugin!
Was just wondering how I would just tween certain CFrame properties?
For example, I don’t need the X & Z properties of the Tween I made, because they will change (as the model will move)
So I guess my question really is, how would I make a Tween for a model (A base part, anchored, other parts welded to that base part) that gets moved around the map?
This plugin is so good! I am trying to make a GUI arrow, that points at various things, and tells the player what the button does.
However, I am not sure how to pause the tween. I have already created the tween, and the arrow does all the sequences. I want to pause the tween after it reaches its destination, until a button is pressed. Is there a way to do that?
This plugin is great, i’ve been looking for a wait to tween motor6d easily for a long long time now, and this might just be what I’ve been looking for. On the side note, could someone tell me what SetOrigin() does to the track? I didn’t see it being mentioned in the API, thank you!
When I first saw this plugin I bought it in a few seconds. When I went to try it out, I got dissapointed of the way the exporting works. I thought it was gonna give me a script with all the tweens.
The weird module scripts and the fact that we need to keep those random module scripts in our instances for the tweens to work, is absolutely annoying.
What I expected of this plugin, was that it would simply create the tweens for us.
Another problem I have is that you can’t make the tween longer than 4 seconds… You really think there’s never gonna be a need for a 4+ seconds long animation?
I hope you take some of this into consideration of fixing. No offense, I love every other part of the plugin and it’s well made and an awesome idea!