“If activating” should be “if activated” on AutoSelectGuiEnabled
It should be “their right [Mouse]”
Thanks a bunch, resolved in code – should roll out in a day or two.
Ditto with BodyVelocity and GuiService typos.
Quint has the same sentence as Quart
but shows a different graph where it interlopes differently.
Hi @weakroblox35,
Thanks for the note. I’ve updated the easing descriptions to hopefully be more accurate and explanatory. Of course, almost needless to say, it’s usually best to just test a few out in a real experience since the differences can be subtle.
Publish to roblox as warning has a typo
This isn’t really a documentation issue. Should probably be filed as a bug report, but no need - I’ll let an engineer responsible for this feature know
Update: should be fixed soon.
Thank you for reporting this! The fix is now live
Thanks for sharing. It will be fixed in the next Studio release.
Small mistake on UI and UX Design → Conventions:
The game mentioned in the caption is Winds of Fortune when the game is actually Arcane Odyssey. You can easily verify this by checking the thumbnails for both games, the latter clearly matches the character style in the image.
Hi @MooMooManager ,
Thanks for the note! I’ve corrected to citation to Arcane Odyssey.
IgnisRBX
Replying to this old comment since this is still on there from what I’m seeing
In MarketplaceService → ProcessReceipt, “ProcessReceipt Callback” code sample, line 75 says “Record the transcation
[…]” instead of “Record the transaction
[…]”.
Theres bugged white text in the SelectionBox documentation
Affected URL: SelectionBox | Documentation - Roblox Creator Hub