UGC Catalog is Now Live!

I think I am going to give it a chance at least. I still think it could be a good way to get started though.

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It may be a cool update, I can’t wait what will happen in the future!

I’m just kinda worried about people copying assets and then reuploading them, like Roblox limiteds, etc.

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Once the copying issue is settled will it be applied to clothing too? I haven’t designed in months because of it.

If someone copies a hat that someone released as a Free Model and uses it what happens? You can’t DMCA an open source asset in that case I believe.

I know we’re allowed to sell Roblox hats and gears freely in games as accessories, does this apply to UGC? Or can we get a DMCA?

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This is awesome!

Were comments intentionally enabled on UGC or was that by mistake?

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I don’t foresee this being an issue in the initial wave, and this may be bit of a rhetorical question but, do you have plans to moderate how an accessory is categorized?

I can entertain the thought of someone abusing the category system as a way to bypass the hat limit.
For example, one could intentionally mislabel what clearly is a ‘hat’ or ‘face’ asset as a ‘front’ or ‘waist’ accessory to inadvertently ‘gain’ an extra hat slot because the latter categories are seldom used by ROBLOX.

In effect, this would lead to a degeneration of the UGC Catalog and degrade the effectiveness of the catalog filter functionality. I would get to wear like five or six hat accessories at once, so thats a bonus. :wink:

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That looks nice but it is an Imperfectly Illegitimate Businessman hat with a santa hat on top, Will it be allowed to use stuff made by Roblox?

https://www.roblox.com/catalog/186956940/Imperfectly-Illegitimate-Businessman

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I have a suggestion for UDC not being copied. If you can find a way to view uploaded files/meshes and make sure they are not too similar to certain ones (e.g. dominuses, fedoras, etc.) then that is top level prevention. I think that texture stealing is a thing too. My solution for that is you prevent image stealing in the same way.

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How would us smaller developers go about being selected in the future for this as it states its an ongoing discussion? Maybe some way to apply or something or games that have been part of a sponsorship before, like with our game Galaxy. Just curious. Thanks!

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This is awesome! Finally seeing a feature that has been talked about for years actually become a thing!

One thing I’m worried about with this is triangle limits and optimization in general. How is this going to affect games that we have? If people have high triangle counts in their UGC hats, is there some type of moderation for that?

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Are users allowed to retexturize already made Roblox items?

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I think this is amazing! This will be a booming marketing community as well too. Benefiting us as creators is nice to see. One thing, however, will bundles/packages be able to be posted by us too in the future?

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They will be working on tools to ensure no copies of creations. In RDC, they stated sometime that they will have a tool to ensure no duplicates and possible ensuring no UGC product is too similar to an already-uploaded product.

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I applaud the whole Roblox team that worked on this, though I have a couple of concerns that I have begun noticing. If its possible to answer these questions that would be great;

  1. The limited’s economy will heavily be effected and everyone is aware of this, even with the start of UGC people are beginning to lose confidence in there limited’s. How is Roblox going to prevent (even without public release) the drop in prices potentially of a multitude of items.

  2. Another thing I have been noticing was that a lot of the “new” hats that just came out look very familiar to certain things I saw. Now this goes back to my earlier question, having similar items will effect the value of peoples items.

  3. I personally feel Roblox should first have taken care of the spam of clothing on the catalog. How can we be sure that the same thing wont happen with user created assets as its not yet been fixed on regular shits and pants…

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WOW! I was totally and completely wrong!

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Their tools they stated to prevent duplicates from being uploaded are currently in development. They haven’t had them ready yet, that’s why this opportunity is only for small numbers of developers. When they release publicly, this would be made sure of not having any spam duplicates. This should ensure the problem with UGC shirts and pants don’t happen with these UGC assessories.

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Right but what I was trying to really get at with what you are mentioning is that if the current system cant filter out clothes how can we trust a system to filter meshes.

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I believe they really never had that system to moderate duplicated shirts or pants. So we can go a bit easier on this knowing they are working out a system to ensure no copies. They haven’t had this system before, I could be wrong, but I am quite sure this would go pretty well.

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I believe a simple way to solve copies/asset stealing in general is to reroute sale revenue to the original developers. Similar to how Youtube works (but hopefully less broken). Possibly even automatically crediting these users (e.g. Original Creator or something)

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I know, right? That’s actually incredible! I still cannot wait on what User Generated Content has to hold as developers model their own hats! While I’m also expecting Premium to come first, I’m glad that we can finally create our own hats after a long while.

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Will it be possible to create assets just for myself, without allowing others to buy it?
It would allow developers to create a unique look for themselves, without worrying someone would look the same.

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