UGC Dynamic Heads with an asymmetrical width cause the head to be displaced in R6

When I made a UGC head with one side that is wider than the other on the side, it looks fine in r15 but becomes displaced in r6.

This happens in all games, and appears in studio.

Expected behavior

I would expect the head to follow the correct position that I made when I originally uploaded it

A private message is associated with this bug report

Looks like dupe/related to: New Dynamic Heads have offset attachments - #19 by xyrafrost

I know this is your own UGC, but this appears to be a problem with Roblox’s automatic conversion to r6.

Also, I believe(?) that UGC heads with preset accessories like bandages is against the guidelines, but I may just be interpreting your post wrong if they are a seperate accessory. I recommend changing this so you don’t get a “Misusing Roblox Systems” ban as I have seen many others receive for things like sunglasses, tattoos, etc.

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:man_facepalming:

That thread is for a completely different issue related to a stylistic choice Roblox took with their own Dynamic Heads in R15.

The actual issue you’re looking for would be here:

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