Ugly ImageLabels With Anti-Aliased Images

As far as I know, this only happens to images with anti-aliased edges. It restricts what I can do in terms of GUI design tremendously (can’t even make a circle :swag: ).

How old is this image? An update went out a while back to fix this.

They talked about fixing this at RDCEast, so I believe the update is relatively new?

Like a month ago yeah

@Ethan
They disabled the fix, since it was causing issues

Tried a fully gray image with a circle alpha mask yet? (so the transparent pixels are also gray colored, but fully transparent, so still invisible, instead of the probably default black because you didn’t draw on it at all)

I think this is caused by the texture filtering averaging nearby pixels to compute the final value, so it picks those surrounding, fully transparent pixels, averages the colors and alpha channels of them all. If at least one of those pixels isn’t fully transparent, that black color may become visible again.

I took it the moment I made this thread. Pretty sure my studio is up to date too.

I took it the moment I made this thread. Pretty sure my studio is up to date too.[/quote]

He means the circle image. When was it uploaded?

[quote]
I took it the moment I made this thread. Pretty sure my studio is up to date too. [/quote]

Super sorry for off topic, but what’s the font in your siggy image?

Back to on topic, i usually am OK with uploading white images without black edges. :confused:

Gotham, my favorite font :stuck_out_tongue: . You probably see it at least twice a week either online or on actual print outside.

Also when I made this thread. I uploaded it through Studio’s new feature where you can click the Image property of an ImageLabel and upload it at the bottom of the drop down list that appears.

[quote] @Ethan
They disabled the fix, since it was causing issues [/quote]

Is there any word on when they’ll bring it back?

When will they fix this, it’s SO annoying