UI editor incorrectly displaying the AnchorPoint for rotated UIs

Reproduction Steps

AnchorPoints behave a certain way such that even for rotated UIs, they are positioned as if the UI is not rotated. The following two pictures of this arrow UI demonstrate this, in both pictures it’s positioned at UDim2.fromScale(0.5, 0.5), with an AnchorPoint of Vector2.new(0, 0.5), in the first picture its rotation is 0, for the second it’s 45. You can see the UI basically rotates around its center, and if you imagine the second picture to be unrotated, you can see AnchorPoint coinciding with the middle of the screen.



Expected Behavior

The UI Editor should draw the AnchorPoint to be there.

Actual Behavior

But, it draws it as if AnchorPoints rotate if the UI rotates, which is not the case.

Issue Area: Studio
Issue Type: Display
Impact: Low
Frequency: Constantly

2 Likes

Hello, as stated in your previous report about the documentation of the UI editor (It is not mentioned how AnchorPoints behave for rotated UIs), the behavior is intended.

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