UICorner [Live]

Awesome feature, but why does it disable parts of base GUIs. For example border color/pixel is no longer working with UICornered GUIs, which takes us right back to step zero with just having to use images for border-radius(es). I was hoping this would make material design easier, and make text boxes so much easier to create, but no, you can’t see white on white without a border.

I’ve read a lot of devform posts from the past quoting the legacy codebase for GUIs being a problem with development on GUIs. Why is Roblox not overhauling this? GUIs are becoming an ever-growing part of this platform, and it seems as if Roblox doesn’t care. We’re being forced to us hacky, inefficient methods of creating MODERN UI. It also seems as if a Roblox staff member dropped the idea for UI drop-shadow for the mere fact that it’s “so 1995.”

Oh and the lack of ClipDescendants for rotated elements not being done because Roblox is not meant to be a 2D game. Make GUI Rotation effected by ClipsDescendants - #16 by zeuxcg The lack of anti-aliasing for GUIs is seriously annoying too.

Roblox needs to start looking at GUIs and making them more developer friendly too, we shouldn’t be forced to use inefficient, hacky methods to create nice UI. You shouldn’t need to use external tools to create GOOD border-radiuses, drop shadows.etc. These are basic things included in every design program. It’s also used in pretty much every modern design aspect.

pardon my annoyance

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