UICorner [Live]

It should have been released with the newest update. Could you help check if your issue get resolved…?

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Please can you make outlines work with UICorner?

Just imagine what we could do with that.

You can clone the frame and make it slightly bigger to create a outline

But it will be a square outline :confused:

No, you can clone the frame and add round corner to the clone, then it wont be square

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Yep, I was gonna edit the post to say that…

Thank you for doing this. This will make UI much easier.

Is this still beta, or is it out?

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This feature is great and useful, but could UICorner have clip descendants similar to how frames do it?

I know this might have a performance impact but it would be a useful thing to have, for example round minimaps which is not impossible to do but it is a bit difficult, so clip descendants would be appreciated!

So you can use this InGame now?

I was hesitant to use UICorner at first, but now that the issues with fuzzy edges have been resolved, I’m all in.

Great work to all who worked on this so far, though I can’t say it’s perfect in its current form. Ideally, I’d like to be able to adjust each corner individually for elements such as the menu tabs, but I know this is probably coming.

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Wow, this is pretty neat!

I’ll be using this in all my games! :grin:

No more roundify plugin for me! :smiley:

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I have just updated my RoRound plugin to make UI objects with UICorner inside them.
It also allows you to go the old fashion way and make UI objects with 9 sliced image (Which of course are only Image labels and buttons)
Here is the plugin if you want to check it out: RoRound - Roblox

Wow this is great now we don’t have to use plugins that might have a backdoor.

It seems like UIScale objects do not scale up/down the Offset sizing of UICorner?
I’m assuming that’s a bug, since other UI constraints such as UIPadding do work as expected, scaling up/down with UIScale objects. Can we get a fix for this?

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You can try use the scale instead of offset for specifying the radius if you want it to be able to scale with uiScaling.

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Every other UI object (that I’ve checked) scales the offset part of UDim values when a UIScale is applied, why does UICorner not? It definitely seems like a bug, or maybe missing feature, to me. Simply switching to using Scale unfortunately does not work very well for our use cases.

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Why it doesn’t support to ScrollingFrame?

Awesome feature, but why does it disable parts of base GUIs. For example border color/pixel is no longer working with UICornered GUIs, which takes us right back to step zero with just having to use images for border-radius(es). I was hoping this would make material design easier, and make text boxes so much easier to create, but no, you can’t see white on white without a border.

I’ve read a lot of devform posts from the past quoting the legacy codebase for GUIs being a problem with development on GUIs. Why is Roblox not overhauling this? GUIs are becoming an ever-growing part of this platform, and it seems as if Roblox doesn’t care. We’re being forced to us hacky, inefficient methods of creating MODERN UI. It also seems as if a Roblox staff member dropped the idea for UI drop-shadow for the mere fact that it’s “so 1995.”

Oh and the lack of ClipDescendants for rotated elements not being done because Roblox is not meant to be a 2D game. Make GUI Rotation effected by ClipsDescendants - #16 by zeuxcg The lack of anti-aliasing for GUIs is seriously annoying too.

Roblox needs to start looking at GUIs and making them more developer friendly too, we shouldn’t be forced to use inefficient, hacky methods to create nice UI. You shouldn’t need to use external tools to create GOOD border-radiuses, drop shadows.etc. These are basic things included in every design program. It’s also used in pretty much every modern design aspect.

pardon my annoyance

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