I guess this also allow to make something circular instead of using ViewportFrame which this Post told (Only circular tho).
It was rolled out earlier in the month but was rolled back due to various complaints.
I can use one word to describe what it was - HUGE!
this isn’t a plugin. And this is awesome! now my Custom Chat looks good!
Looks gorgeous! I can’t tell you how many times I used to use the trick where I upload a white-to-transparent image and use color settings to fake gradients. This update is exciting!
All the possibilities that you could do with these gradients!!
Honestly my favorite update of 2019.
Thank you roblox so much
brooo that looks SICK HOW DID YOU DO IT :o
How can I enable this feature?
This is answered in the original post.
File → Beta Features
If you don’t see it, make sure you opt in to the beta list.
How can you make Text Gradient?
After inserting the UIGradient, you just need to change the text color to white, as black can’t be affected by gradients.
The UIGradient affects both the background and the text.
I made this Roblox Studio! No external program used!
I cannot wait for this feature to be added, I am so excited!
I really hope that this is released in january. This is a really great feature.
I love this update so much.
I would recommend it for some phone backgrounds if doing a model and trying to do not use any painting program.
I can see this is stable. Should go outside beta testing
hmm did you mean ImageLabels? Because I’ve never heard about an option to add decal into GUI Object.
After playing with this for a while I found that it’s very easy way to do Health or Progress Bars
it works thanks to Offset property inside GuiGradient (I will tell about it later in this post)
So I made working health bar
(if you want you can add keypoints and make it rainbow)
After Taking Damage
Before Taking Damage
How to make this?
- You need to make Frame and put GuiGradient in it
- (optional) if you want vertical bar like mine, set Rotation preperty to 90
- Make one side color you want gradient to be (left side need to be black)
- Add Keypoint and move it as close as possible (but not directly on it) to black color and make it same color as second (here: red)
- Insert LocalScript (or Script if it’s on Surface/BillboardGui)
- Type this code
while wait(0.001) do -- infinite loop with 0.001 sec delay local health = game.Players.LocalPlayer.Character.Humanoid.Health / 100 -- Health of player divided by 100 script.Parent.Offset = Vector2.new(0 , 1) + Vector2.new(0, -health) -- set offset to Y 1 plus negative health end -- close loop
- Done, enjoy your new health bar
Have a nice day, bye