UIGridLayouts have an incorrect AbsoluteContentSize when a UIScale is applied to the ScreenGui holding the content(s). I have not found a way to work around this and it’s very frustrating. Haven’t tested this outside of Studio.
Repo: AbsoluteContentSizeBugRepo.rbxl (19.4 KB)
4 Likes
Could you explain more about it? i.e what is the expected result and what do you get instead according to the bug report posts format listed here: How to post a Bug Report?
This will help us identify the problem more quickly and precisely. Thanks.
2 Likes
What issue are you having?
UIGridLayouts have an incorrect AbsoluteContentSize when a UIScale is parented to the ScreenGui holding the content(s). It should compensate properly for the UIScale, but it doesn’t.
Does the bug happen 100% of the time?
Yes. Repo provided above.
Where does the bug happen? (www, gametest, etc)
I’ve only tested this on the latest Studio version (Windows 10 LTSC). I have not tested this in a live game.
Is it level-specific? Is it game specific?
Happens on any place file/game
Would a screenshot or video help describe it to someone?
Without the UIScale (scrolled to the bottom)
With the UIScale (scrolled to the bottom)
When did the bug start happening?
At least as of a month-ish ago.
1 Like
Any progress on diagnosing/fixing this? It’s been impeding my development.
3 Likes
Bumping again. It’s been over a month and i’m relying on this to be fixed within next ~2 months.
3 Likes
Bumping this because I just ran into this, really annoying because I downscale quite a lot of stuff using UIScale and then need to put them in a UIListLayout.
To the OP, this affects all UI Layouts, not just GridLayouts.
2 Likes