What issue are you having?
UIGridLayouts have an incorrect AbsoluteContentSize when a UIScale is parented to the ScreenGui holding the content(s). It should compensate properly for the UIScale, but it doesn’t.
Does the bug happen 100% of the time?
Yes. Repo provided above.
Where does the bug happen? (www, gametest, etc)
I’ve only tested this on the latest Studio version (Windows 10 LTSC). I have not tested this in a live game.
Is it level-specific? Is it game specific?
Happens on any place file/game
Would a screenshot or video help describe it to someone?
With the UIScale (scrolled to the bottom)
Without the UIScale (scrolled to the bottom)
When did the bug start happening?
At least as of a month-ish ago.