As a Roblox developer, it is currently too hard to …
Optimizing a big UI list of entry or an Inventory.
The best would be to have a system that Automatically Hide the Items that are not currently visible by the Viewport. It would require a new bihaviour of UIList and UIGrid that can Position properly the Elements in the ScrollingFrame while hiding the items outside of the viewport.
Here is a Prototype of what could be the optimization:
If this issue is addressed, it would improve my development experience because …
It would enable all developers to have big List of UI elements without compromising performances.