Ultimate combat game

Been working on this system for a bit on and off. Here’s the current mechanics, my only goal is to prioritize efficient and reliable combat. I aim to merge it with one of my previous projects, which focuses on third person and first person guns. (see second vid)

Open to feedback and new ideas and just sharing cool stuff.

Today I created this notification system after taking inspo from a thread I saw yesterday… Overcomplicated notification system
My take:
https://gyazo.com/a6ab30f3c7ab1ef0eb9954fe9deb398c

6 years of ro-dev and still no finished project I gotta cook on this one

Current progess: (Sound is recorded from the other players POV so might be a little confusing)

System to hopefully merge with this one ^

2 Likes

Looks cool, if this was implemented into a game, I would play it.

this is really cool man, only thing is the top one is a bit cartoony compared to the bottom one

Yeah that’s true I had a bit of change in style, however the bottom one is still r6 so all I would have to do is swap the animations around and it would have a more realistic feel.

good luck man, i’m looking forward to a finalized product!