I’ve found after much testing of my game that the physics of unanchored objects can be different to usual when the game has just started up, so I decided I’d show it here since I can do that now.
Notice in this (very well-edited) video how the physics of the creature thing change after a while of the game running, (I didn’t do that on purpose).
This isn’t a problem with the specific creature in the video, because if I spawn more of them after the physics changed for that one, the physics change applies to the newly created ones.
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