Unanchored Part Physics Differ on Startup

I’ve found after much testing of my game that the physics of unanchored objects can be different to usual when the game has just started up, so I decided I’d show it here since I can do that now.

Notice in this (very well-edited) video how the physics of the creature thing change after a while of the game running, (I didn’t do that on purpose).


This isn’t a problem with the specific creature in the video, because if I spawn more of them after the physics changed for that one, the physics change applies to the newly created ones.

A private message is associated with this bug report

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I noticed this as well. Ball and cylinder base parts seem to behave especially weird and it makes it really hard to playtest interactions with these parts.

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