Uncap/increase the font size limit of 100

Its a pretty small size especially when applied to surface GUIs (Smaller parts will be more largely affected by readability of the text)

23 Likes

I requested this a while ago. I can’t seem to find the post. They said it’s not as easy as it looks to do.

2 Likes

Odd, I can’t think of what the problem would be.

Searching for “user:ScriptOn text” returned this:

Is that what you meant? There’s a staff reply at the bottom:

6 Likes

For SurfaceGUIs specifically it seems this could be addressed by allowing games to reduce the resolution of the gui (i.e. the number of pixels per stud.)

Then it gets fuzzy, which at some distances/FOV can be almost unreadable.

1 Like

Can’t you already do this using canvasSize?

3 Likes