We are excited to release the new and improved WaterTransparency effect to give you extended range of visibility under the water! First, I just want to say thank you again to everyone that participated in our beta, provided feedback, and helped us prepare this for release.
We hope that you enjoy the new range of control for underwater fog.
We have changed the visibility values for underwater fog range [0-1] using our WaterTransparency API. This change will affect all places in a non-destructive way.
Previously, setting the value to 1 meant a limit of visibility at around 200 studs. With today’s update, setting the transparency to 1 will have a limit of visibility increased to 2000 studs. For a simple approximate rule of thumb, underwater fog is modified 10x in distance further than it was before and we expect that will be a useful range for all experiences that take place underwater going forward.
Note: changing WaterTransparency with the new range has some affect on above water appearance
It’s also important to note that if you have an underwater place, we recommend that you update your WaterTransparency parameters by simply dividing the current value by 10, or making fine tuned manual adjustments where more visibility is desired. Keep in mind the performance implications of longer visibility ranges.
We will be sharing further improvements to accurate underwater and above water appearance in future releases. Thank you.