You asked, and we’ve been listening.
We’re making a small behavior change as a Studio Beta release specifically to address the issue of fog range control being too limited when underwater.
The simple change to the underwater fog range only affects the WaterTransparency API, sticking with [0-1] controls we have already. Previously, setting the value to 1 meant a limit of visibility at around 200 studs. With this beta update, setting the transparency to 1 will have a limit of visibility increased to 2000 studs. For a simple approximate rule of thumb, underwater fog is modified 10x in distance further than it was before and we expect that will be a useful range for all experiences that take place underwater going forward.
If the responses we get from the Beta are positive, we will move to full release, noting that this will then affect existing experiences which take place underwater.
As a small non-destructive change (that is, only visibility is increased), we ask that underwater places update their WaterTransparency parameters by simply dividing the current value by 10, or making fine tuned manual adjustments where more visibility is desired (and keeping in mind the performance implications of longer visibility ranges).
The Roblox Team