The reason im asking is becase the game has to load the slate material for each block and there are close to 500 of these blocks so 500x6 is 3000 “decals” of that material. I want to know if turning them into union will just make each side just 1 big merged material so the game has to load just one “block” with 6 “decals” of the material
Another example would be stairs where the game would have to load the plank material for all 6 sides of the 40 planks
Grouping together parts is like placing pictures in a folder on your computer. It makes it easier to organize, re-size, move and duplicate models. But the same amount of parts still need to be loaded by the game.
Having unions are definatley better for the game than having several iduvidual parts. A union basically becomes one single block, like a mesh. So this does help the game performance as roblox has to load less stuff when starting the game. Having loads of induvidual parts with textures and decals on does also have a negative effect on the game performance.
The one negative side with unioning parts that have a simular texture or decal is that the texure or decal reacts to the union like a block, so it might not look like several blocks anymore.
So should I just export the parts into blender and then import them as a mesh? They will be with disabled collision so i can also set the collision fidelity to box
That is one way, but if you don’t have like 7000 blocks or more exporting and inserting isnt really needed. But if you want to reduce lag in a section with many blocks or unions exporting and inserting can be usefull.