I have been working on a horror game that is based on Unit 731. Unit 1008 is a psychological horror game that allows the player to explore a place that has a lot of hidden secrets. The player is a brave journalist who went inside Unit 1008 (when it was abandoned) to explore and share the horrors inside of the place. The further the journalist explores, the more he starts to hallucinate and exhibit signs of extreme anxiety.
Currently unfinished, the players task is to find enough clues and evidence of the horrors that took place in Unit 1008. Then he needs to find his way back to the exit safely.
Evidence and clues positions will be randomly generated.
One improvement you could make to the interactive objects is to increase the size of the viewport because the object displayed being clipped at the edges is suboptimal.
Also I recommend sticking to one style in the game, for instance:
If you are going for a more realistic approach try using PBR materials and meshes (possible through surface appearances or custom material with material service)
There are tons of free pbr textures on google for example on freepbr.com
A lot of these models are grabbed from the toolbox (I think) so you could also just search up PBR in the toolbox to get what you want
I polished the storage room a lot more! Thanks for the feedback, if you have time can you give me feedback on the new storage room too? There’s always room for improvement.
I really like the concept for the game so far, it looks really polished and the base systems look well put together. Like mentioned above, I think the building style should be a little more consistent, especially with the plants being very low poly. Other than that, my only note is really just that hitting the “I” key for interact is kind of annoying having to move your hand across the keyboard, I personally think it should be something more convenient like Q or X. Overall I’m very excited to play the game as it updates!